Logo

同声翻译-先从录制音频开始

photo

2025年06月05日

同声翻译的核心:录制音频——调用接口(讯飞,百度,微软都有)语音转文字-调用翻译接口(讯飞,百度,微软都有)。

1:使用Naudio

为什么用这个,因为它可以调用扬声器和麦克风,为什么两个都要兼容,因为有些场景人家喜欢在电脑上放国外的电影,想着实时翻译……我能有什么办法……

NAudio/Docs/WasapiLoopbackCapture.md at master · naudio/NAudio · GitHub

这个技术可以检测声卡和麦克风,但是不能同时检测(虽然我写过,但是后来忘记了……)。

Lots of people ask how they can use NAudio to record the audio being played by another program. The answer is that unfortunately Windows does not provide an API that lets you target the output of one specific program to record. However, with WASAPI loopback capture, you can record all the audio that is being played out of a specific output device.

Since NAudio 2.1.0, the audio can be captured at a sample rate of your choosing, although it will make sense to match the sound card’s format.

Let’s start off by selecting a path to record to, creating an instance of WasapiLoopbackCapture (uses the default system device, but we can pass any rendering MMDevice that we want which we can find with MMDeviceEnumerator). We’ll also create a WaveFileWriter using the capture WaveFormat.

var outputFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "NAudio");
Directory.CreateDirectory(outputFolder);
var outputFilePath = Path.Combine(outputFolder, "recorded.wav");
var capture = new WasapiLoopbackCapture();
// optionally we can set the capture waveformat here: e.g. capture.WaveFormat = new WaveFormat(44100, 16,2);
var writer = new WaveFileWriter(outputFilePath, capture.WaveFormat);

We need to handle the DataAvailable event, and it’s very much the same approach here as recording to a WAV file from a regular WaveIn device. We just write BytesRecorded bytes from the Buffer into the WaveFileWriter. And in this example, I am stopping recording when we’ve captured 20 seconds worth of audio, by calling StopRecording.

capture.DataAvailable += (s, a) =>
{
    writer.Write(a.Buffer, 0, a.BytesRecorded);
    if (writer.Position > capture.WaveFormat.AverageBytesPerSecond * 20)
    {
        capture.StopRecording();
    }
};

When the RecordingStopped event fires, we Dispose our WaveFileWriter so we create a valid WAV file, and we’re done recording so we’ll Dispose our capture device as well.

capture.RecordingStopped += (s, a) =>
{
    writer.Dispose();
    writer = null;
    capture.Dispose();
};

All that remains is for us to start recording with StartRecording and wait for recording to finish by monitoring the CaptureState.

capture.StartRecording();
while (capture.CaptureState != NAudio.CoreAudioApi.CaptureState.Stopped)
{
    Thread.Sleep(500);
}

Now there is one gotcha with WasapiLoopbackCapture. If no audio is playing whatsoever, then the DataAvailable event won’t fire. So if you want to record “silence”, one simple trick is to simply use an NAudio playback device to play silence through that device for the duration of time you’re recording. Alternatively, you could insert silence yourself when you detect gaps in the incoming audio.

核心代码如下:

string mainpath = DateTime.Now.ToString("yyyyMMddHHmmss");

var outputFolder = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "temp", mainpath);

Directory.CreateDirectory(outputFolder);

var outputFilePath = Path.Combine(outputFolder, DateTime.Now.ToString("yyyyMMddHHmmss") + ".wav");

//声卡/扬声器录音
//var capture = new WasapiLoopbackCapture();
//var capture = new WasapiCapture();
//麦克风
var capture = new WasapiCapture();
// optionally we can set the capture waveformat here: e.g. capture.WaveFormat = new WaveFormat(44100, 16,2);
var writer = new WaveFileWriter(outputFilePath, capture.WaveFormat);

capture.DataAvailable += (s, a) =>
{
    writer.Write(a.Buffer, 0, a.BytesRecorded);

    if (writer.Position > capture.WaveFormat.AverageBytesPerSecond * 20)
    {
        var outputFilePath = Path.Combine(outputFolder, DateTime.Now.ToString("yyyyMMddHHmmss") + ".wav");
        //var capture = new WasapiLoopbackCapture();
        writer = new WaveFileWriter(outputFilePath, capture.WaveFormat);
        //capture.StopRecording();
    }
};
capture.RecordingStopped += (s, a) =>
{
    writer.Dispose();
    writer = null;
    capture.Dispose();
};

capture.StartRecording();

while (capture.CaptureState != NAudio.CoreAudioApi.CaptureState.Stopped)
{
    Thread.Sleep(500);
}

Console.WriteLine($"录音完成,文件保存到: {outputFilePath}");

这个代码的意思就是打开麦克风开始检测,每20S一个音频文件,你拿着去做语音转文字就行。

橙子主题打折出售

其实我不卖,主要是这里是放广告的,所以就放了一个
毕竟主题都没做完,卖了也是坑.

购买它
所有附件
该文章没有附件.
本文为原创文章,请注意保留出处!

留言板

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注

热门文章

WordPress 后台编辑器样式实现直接预览 在WordPress3.0以后,有一个新的实用功能:你可以更改默认后台编辑器(TinyMCE)的样...WordPress后台编辑器样式实现直接预览 作者:Pastore Antonio
1612 浏览量
又到泡桐花开时 暮春四月,百花争艳,千姿百态,香飘千里,万木争荣。有一种泡桐树,迟于阳春三月里盛开的桃树、杏树、李树,欣欣然,翩翩然,花开芬芳,来到五彩缤纷姹紫嫣红的大自然界,向人们一展芳姿,怒放于中原大地,成为晚春时节一道靓丽的风景线。 作者:Pastore Antonio
1585 浏览量
C#图片处理 通常对一幅图片的处理包括:格式变换,缩放(Scale),翻转(Rotate),截取(Clip),滤镜...C#图片处理 作者:Pastore Antonio
1580 浏览量
【干货】Chrome插件(扩展)开发全攻略 写在前面我花了将近一个多月的时间断断续续写下这篇博文,并精心写下完整demo,写博客的辛苦大家懂的...【干货】Chrome插件(扩展)开发全攻略 作者:Pastore Antonio
1568 浏览量
memcached 处理 多端口:https://blog.csdn.net/Erica_1230/article/deta...memcached处理 作者:Pastore Antonio
1562 浏览量